//Copyright 2012 Trevin Liberty
//GNU GPL v3
//Author: Trevin Liberty

#ifndef STATE_FUNCTIONS_H
#define STATE_FUNCTIONS_H

#include "../Entity.h"
void moveUnit(Entity* e);
void moveEntityMapCell(Entity* e, Point<int> dest);
Doohickey* someEnemyInRange(Entity* e, int range);

#endif